Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages and disadvantages between translucency and SSS (subsurface scattering). (more…) [...]
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How to create realistic material for curtains in 3ds Max
Unlock the secrets of creating lifelike curtains in 3ds Max and FStorm alongside Vjeko from RenderRam. This tutorial offers expert techniques, guiding you through the process for realistic, virtual drapery that captures every detail. (more…) [...]
Read moreModeling complex geometry on curved surfaces
Vjeko has come back with another cool tutorial! This time, he shows us how to make fancy shapes on curved surfaces, using a sneaker as an example. Check it out! (more…) [...]
Read moreA UVW Map feature no one knew existed
Vjeko unveils a remarkable feature within 3ds Max's UVW Map modifier, known as Acquire—an undiscovered gem that, I'm certain, only a handful have explored or even knew existed. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Join 3D artist Vjekoslav Kiraly from RenderRam in a new video where he uncovers 6 hidden features in 3ds Max that will help you improve your workflow. (more…) [...]
Read moreBending plant leaves in 3ds Max
Dive deep into the world of 3ds Max in this video by Vjeko in which you will discover how to use the new Conform Modifier to bend plant leaves as they are pressed against a wall. (more…) [...]
Read moreWindow glass bending for realistic exteriors
Vjeko from RenderRam spills the beans on how to whip up a super realistic window glass bending effect in 3ds Max and FStorm, cranking up the realism for your exterior scenes! (more…) [...]
Read more5 Hidden features in 3ds Max
Join 3D artist Vjekoslav Kiraly from RenderRam in his latest video as he uncovers 5 hidden features in 3ds Max that have remained under the radar for many. (more…) [...]
Read moreSuper realistic tree shadows for interiors
A highly practical tutorial has been recently released by Vjeko from RenderRam, expertly guiding you through the process of simulating animated tree shadows for your interior scenes. (more…) [...]
Read moreIntroduction to Animation (Part 2)
Vjeko from RenderRam has just realeased part 2 of his introduction to animation series where he teaches us about axes and the parent coordinate system in 3ds Max. (more…) [...]
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