Vjekoslav Kiraly from RenderRam introduces Generative Fill AI, a new feature in Photoshop Beta that allows artists to create large textures and shares a few tips on how to make the most out of it. (more…) [...]
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5 Scripts for 3ds Max that will save you tons of time
Croatian 3D artist Vjekoslav Kiraly, from RenderRam, presents 5 scripts that he uses daily to optimize and accelerate his workflow in 3ds Max. (more…) [...]
Read moreCreating realistic rattan objects using 3ds Max
In this video tutorial by Vjeko from RenderRam, you'll learn how to create a realistic 3D model of a rattan owl sculpture using 3ds Max, UV to Mesh and tySelect, from tyFlow. [...]
Read moreHow to create a sherpa/boucle material in 3ds Max
Vjeko from RenderRam shares a quick and easy way for creating a sherpa/boucle like material using 3ds Max and FStorm Render. (more…) [...]
Read moreMirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
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