Vjeko from RenderRam shares a quick and easy way for creating a sherpa/boucle like material using 3ds Max and FStorm Render. (more…) [...]
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Mirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
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