Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a gift to you, completely free of charge. (more…) [...]
Read moreKnown unknown depths of 3ds Max
In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow. (more…) [...]
Read moreHow to use sliders in 3ds Max
Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing. (more…) [...]
Read moreMore realism for your CG walls in 3ds Max
In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam. (more…) [...]
Read moreModeling and rendering for a studio shot
Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes. (more…) [...]
Read moreFree 3D Models DCLXVI | Astronaut
In celebration of the 55th anniversary of the moon landing, Rendepeople is giving away a 3D model of an astronaut, available for 3ds Max, Maya, Blender, Rhino, SketchUp, and Cinema 4D. (more…) [...]
Read moreFree 3D Models DCLXV | Man Posed
Humano is giving away this new 3D model of a posed Arab man, compatible with both V-Ray and Corona, with 8K textures and 4 color variations. (more…) [...]
Read moreAdvanced metallic materials in V-Ray
Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels. (more…) [...]
Read more10 Tips on how to create amazing architectural animations
Agnieszka Klich shares with us a few pro tips on how to create better and more eye-catching architectural animations no matter the tools you use. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Vjeko highlights five often-overlooked features of 3ds Max: Paint Soft Selection, Lock UI Layout, Preview Selection in Editable Poly, Local Align Reference Coordinate System, and Float Viewport. (more…) [...]
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