A quick tutorial by Agnieszka Klich from Arch Viz Artist on how to add a wind animation to a tree model using the GrowFX plugin in 3ds Max. (more…) [...]
Read moreHow to create fingerprints material
In this tutorial by Render.courses you'll learn how to create realistic fingerprints material using Corona Renderer in 3ds Max. (more…) [...]
Read moreFast interior details that make or break any render
In this new tutorial RenderRam shares 5 super fast and useful interior tips and tricks that will give that extra kick to your interior renders! (more…) [...]
Read moreWhat’s new in 3ds Max 2024?
Agnieszka Klich explores some of the features in 3ds Max 2024, like a new Boolean modifier, upgrades to the Array modifier and improvements to Editable Poly and Edit Poly modifier. (more…) [...]
Read more5 Tips for post-processing interior renders in Photoshop
Render.courses presents 5 expert tips for post-processing your interior renders in Photoshop and make your images stand out from the crowd! (more…) [...]
Read moreTaking your 3D textures to the next level with CoronaPattern
Check out our free webinar by VizAcademy UK to discover the power of the CoronaPattern in 3ds Max! (more…) [...]
Read moreUsing Forest Pack 8’s Path Distribution effects
A quick tutorial by iToo Software on how to use Forest Pack 8's new effects, which can be used to add new features to path distribution mode. (more…) [...]
Read moreCreating realistic dust material in Corona Renderer
From Render.courses comes a great method for creating realistic dust material in Corona Renderer by taking advantage of a couple of parameters in the Falloff map. (more…) [...]
Read moreMirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreHow to set up lights in closed spaces
A new tutorial by Render.courses on how to set up lights in closed spaces, like bathrooms, using 3ds Max and Corona Renderer. (more…) [...]
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