Photographer Marc Shephard is giving away this 3D model of a Triumph Stag with all its textures and available in .FBX format. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
Read moreSwap objects inside a spline with Forest Pack
In this tutorial by iToo Software you will learn how to use the Swap Geometry by Spline effect in Forest Pack to select and swap objects inside a spline. (more…) [...]
Read moreHow to create amazing renders every time
Agnieszka Klich shares 8 things to always have in mind if you'd like to get the best results and create amazing renders every time when working on an archviz project. (more…) [...]
Read moreHow to model realistic curtains in 3ds Max
In this new tutorial by Render.courses you will be learning how to model realistic curtains using the Cloth Modifier tools in 3ds Max. (more…) [...]
Read moreNeutral interior lighting with Corona Renderer
If you are one of those who always struggles when setting up the lighting for your scenes, then this tutorial is for you. (more…) [...]
Read moreForest Pack 8: using Spline Areas with UV surfaces
In this tutorial by iToo Software you´'ll discover how to make use of a new feature present in Forest Pack 8, the ability to combine Spline Areas with UV surfaces. (more…) [...]
Read moreHow to quickly add fallen leaves to your 3ds Max scenes
Check out this new tutorial by the iToo Software team on how to add fallen leaves to your 3ds max scene using Forest Pack. (more…) [...]
Read moreHow to wrap lights around a tree in 3ds Max
A really cool tutorial by Render.courses with a step-by-step explanation on how to wrap lights around a tree in 3ds Max using the Freehand tool. (more…) [...]
Read more