Render.courses presents 5 expert tips for post-processing your interior renders in Photoshop and make your images stand out from the crowd! (more…) [...]
Read moreTaking your 3D textures to the next level with CoronaPattern
Check out our free webinar by VizAcademy UK to discover the power of the CoronaPattern in 3ds Max! (more…) [...]
Read moreUsing Forest Pack 8’s Path Distribution effects
A quick tutorial by iToo Software on how to use Forest Pack 8's new effects, which can be used to add new features to path distribution mode. (more…) [...]
Read moreCreating realistic dust material in Corona Renderer
From Render.courses comes a great method for creating realistic dust material in Corona Renderer by taking advantage of a couple of parameters in the Falloff map. (more…) [...]
Read moreMirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreHow to set up lights in closed spaces
A new tutorial by Render.courses on how to set up lights in closed spaces, like bathrooms, using 3ds Max and Corona Renderer. (more…) [...]
Read moreFree 3D Models DCLX | Triumph Stag
Photographer Marc Shephard is giving away this 3D model of a Triumph Stag with all its textures and available in .FBX format. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
Read moreSwap objects inside a spline with Forest Pack
In this tutorial by iToo Software you will learn how to use the Swap Geometry by Spline effect in Forest Pack to select and swap objects inside a spline. (more…) [...]
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