In this new tutorial, Agnieszka Klich from Arch Viz Artist explains how to set up your camera and work around your composition in 3ds Max. (more…) [...]
Read moreSolving topology problems #2
Arrimus 3D has just released the second part of his series of tutorials aimed at solving classic topology problems in 3ds Max. (more…) [...]
Read more25 Free PBR materials
3D Artist Sebastian Medrano is giving away this cool pack with 25 PBR materials such as wood, concrete, tiles and stone to download for free. All the textures in the collection are 100% seamless, in 4K resolution and they include maps [...]
Read moreSolving topology problems
From Arrimus 3D comes the first part of a new series of tutorial in which you will learn how to fix classic topology problems in 3ds Max, in this case, triangle convergence. (more…) [...]
Read morePBR materials from photogrammetry vs single image
Grzegorz Baran is back with a new tutorial in which he explains the main advantages and disadvantages of creating PBR materials from photogrammetry vs from a single image using Substance Alchemist. (more…) [...]
Read more7 Bad habits 3D artists have and how to fix them
Agnieszka Klich from Arch Viz Artist explains 7 of the most common mistakes 3D artists make when working on their projects and shares a few tips on how to fix them. (more…) [...]
Read more12 Tips for a faster Archviz workflow
12 Helpful tips from israeli architect and 3D artist Idan Amrany on how to optimize your archviz workflow for faster and better results. (more…) [...]
Read morePBR Bakers comparison
Grzegorz Baran shares this very insightful comparison between 4 different PBR baking applications that could help you in your photogrammetry workflow: Substance Designer, Knald, XNormal and Marmoset Toolbag. (more…) [...]
Read moreHow to create realistic road material
Architect and 3D artist Idan Amrany from Arch Viz Champ breaks up his workflow for creating realistic road material with 3ds Max. (more…) [...]
Read moreWood cladding mapping in 3ds Max
Another great tutorial by Agnieszka Klich on mapping where you will learn the basis for creating UV's and correctly applying textures to wood cladding elements in 3ds Max. (more…) [...]
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