Josh Powers from Quixel gives a thorough look into the 3D texturing features of Mixer, by demonstrating how to re-texturize Megascans assets from start to finish using Mixer. (more…) [...]
Read moreHow to create custom decals with Substance Designer
We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders. (more…) [...]
Read moreHow to imprint custom patterns onto surfaces in 3ds Max
Another incredibly helpful tutorial by Arrimus 3D on how to imprint custom patterns onto any kind of surface in 3ds Max using simple geometry, ProBoolean and QuadRemesher. (more…) [...]
Read moreWhat is cross polarization?
If you are interested in creating your own 3D assets via photogrammetry, it's important that you watch this video by Grzegorz Baran and get familiar with the concept of cross polarization first. (more…) [...]
Read moreHow to scan surfaces to create PBR materials
Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material. (more…) [...]
Read more100% Free 3D Models, for Everyone
Cameron Casey and Greg Zaal, from HDRI Haven and Texture Haven, have just launched their new online free repository: 3D Model Haven. (more…) [...]
Read moreLighting tricks and techniques for artists and designers
Denis Keman shares a few tips on how you can take full advantage of the different qualities of light to make your renders stand out. (more…) [...]
Read moreRandom map rotation per tile in 3ds Max
From CGAnimator comes this great tutorial for randomizing map rotation using OSL maps, a cool 3ds Max alternative for Andrew Price's workflow for seamlessly tiling textures in Blender. You can check the full tutorial here. ...And if you have no idea what [...]
Read moreRealistic physical model using V-ray and Photoshop
Oliver from OU Graphics is back with this tutorial that will teach you everything you need to know for bringing a digital building model to life using V-Ray and Photoshop. (more…) [...]
Read moreHow to tile a texture without repetition
Andrew Price from Poliigon and Blender Guru shares this tutorial on how to tile a 1 x 1 meter seamless texture without any repetition. (more…) [...]
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