Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy using 3ds Max and Corona Scatter. (more…) [...]
Read moreTranslucency vs SSS
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages and disadvantages between translucency and SSS (subsurface scattering). (more…) [...]
Read moreHow to create realistic material for curtains in 3ds Max
Unlock the secrets of creating lifelike curtains in 3ds Max and FStorm alongside Vjeko from RenderRam. This tutorial offers expert techniques, guiding you through the process for realistic, virtual drapery that captures every detail. (more…) [...]
Read more10 3ds Max tips and tricks you MUST know
Dagmara Kowalik's 10 expert tips are your ticket to a redefined 3ds Max workflow. These insights introduce a focused edge to project development, ensuring a seamless and refined experience for 3D artists at every stage. (more…) [...]
Read moreCamera matching in 3ds Max
Agnieszka Klich navigates the world of camera matching in 3ds Max, using a photograph for the background, a 3D-scanned environment to project shadows, and a basic building model. (more…) [...]
Read moreModeling complex geometry on curved surfaces
Vjeko has come back with another cool tutorial! This time, he shows us how to make fancy shapes on curved surfaces, using a sneaker as an example. Check it out! (more…) [...]
Read moreImprove 3D people in your renders using AI
Unlock the potential of Stable Diffusion's AI tools with a comprehensive tutorial by Dagmara Kowalik from The Digital Bunch, offering step-by-step guidance on enhancing the quality of 3D characters in your renders. (more…) [...]
Read moreThe Digital Bunch – Combining 3D with Software Development
Join Agnieszka Klich into the world of The Digital Bunch, one of the most important architectural visualization studios in Poland, and find out how they mix 3D and software development to generate amazing content. (more…) [...]
Read moreHow to simulate tire marks on asphalt with VRay
Adán Martin is back, and this time, he's unlocking the secrets to simulate lifelike tire marks (or drift marks) on asphalt in 3ds Max and VRay, using both geometry and maps. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Join 3D artist Vjekoslav Kiraly from RenderRam in a new video where he uncovers 6 hidden features in 3ds Max that will help you improve your workflow. (more…) [...]
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