Turkish 3D artist Salih Göçmen shares with us this really cool models of succulent plants in vases, available for 3ds Max and rendered with Corona. (more…) [...]
Read moreFree 3D Models DCXX | Small Tree
Another collection of 3D models comes from the team at Maxtree, with one small tree, an Acer rubrum, to download for free. (more…) [...]
Read moreFree 3D Models DCXIX | Pleated Chair
Slovakian 3D artist Laci Lacko gives away this cool model of a pleated chair, created in Blender and compatible with most 3D applications through .OBJ extension. (more…) [...]
Read moreHow to create basic materials in 3ds Max
Pedro and Lukasz from Arqui9 explain their workflow for creating basic materials in 3ds Max, using the color correction and output nodes. (more…) [...]
Read moreModeling an olive tree
Portuguese 3D artist Sérgio Merêces is back with a new tutorial, this time on how to model an olive tree from a scanned trunk with the help of Speedtree and 3ds Max. (more…) [...]
Read more3ds Max Tips & Tricks
Spanish 3D artist and VFX specialist Eloi Andaluz Fullà shares some very useful 3ds Max tips and tricks for working with stack modifiers. (more…) [...]
Read moreHow to select and use color palettes in your projects
Here’s another great tutorial from OU Graphics, where Oliver teaches us how to select and work with different color palettes to add an extra glow to our renders. (more…) [...]
Read moreLumion 10 Teaser #2
The team at Lumion has shared a second teaser for the next version of their software, Lumion 10, along with a release date: November 4. (more…) [...]
Read moreCopyPasteExternal: Multi-platform script for copying/pasting geometry
Here is a really useful script for everyone that's used to using more than one application for 3D modeling, like SketchUp and 3ds Max, Rhino and Cinema 4D or LightWave and Blender. (more…) [...]
Read moreParametric windows creation in 3ds Max
In this 8-minute tutorial, Peter from Xoio shares a really cool trick to easily model parametric windows in 3ds Max using Vol. Select, DeleteMesh, Shell and Material modifiers. (more…) [...]
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