In this tutorial by Estudio MOT, you will learn how to create a realistic water shader in 3ds Max. You will also learn how to add caustics and volume materials using Corona Renderer. (more…) [...]
Read more4 Hidden Features in 3ds Max Revealed by Vjekoslav Kiraly
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam shares four helpful, hidden tools in 3ds Max. (more…) [...]
Read moreBringing the spirit of adventure to life!
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his latest project: Bringing the spirit of adventure to life! (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 6
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to help with a deep dive into essential precision tools that can transform the way you work. (more…) [...]
Read more3ds Max scripts that could save you a lot of time
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a lot of time when working on your next project. (more…) [...]
Read moreHow to create perforated panels in 3ds Max
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a map for defining the openness or closure of the holes. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 5
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer. (more…) [...]
Read moreSay goodbye to reflection issues in 3D scanning
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here's everything you need to know to elevate your 3D scanning game! (more…) [...]
Read moreKnown unknown depths of 3ds Max
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 4
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines. (more…) [...]
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