3ds Max

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines…

2 days ago

Human wear and tear on wooden floors

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in…

1 week ago

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the…

2 weeks ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to…

4 weeks ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend…

2 months ago

Known unknown depths of 3ds Max

In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help…

2 months ago

Procedural damage with Data Channel

Here's a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max…

3 months ago

How to use sliders in 3ds Max

Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity…

3 months ago

More realism for your CG walls in 3ds Max

In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks…

4 months ago

Modeling and rendering for studio shot

Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold…

4 months ago