3ds Max – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Wed, 18 Dec 2024 13:53:16 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png 3ds Max – Ejezeta https://www.ejezeta.cl 32 32 Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/ https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/#respond Wed, 18 Dec 2024 13:53:15 +0000 https://www.ejezeta.cl/?p=20873 Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.

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Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 4 https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/ https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/#respond Sun, 08 Dec 2024 13:20:09 +0000 https://www.ejezeta.cl/?p=20869 Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.

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Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.


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Modeling on curved surfaces in 3ds Max https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/ https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/#respond Wed, 27 Nov 2024 13:57:47 +0000 https://www.ejezeta.cl/?p=20866 Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.

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Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 3 https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/ https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/#respond Thu, 21 Nov 2024 17:52:59 +0000 https://www.ejezeta.cl/?p=20863 We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.

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We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.


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Back To Basics: Introduction To 3ds Max | Part 2 https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/ https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/#respond Mon, 18 Nov 2024 14:13:46 +0000 https://www.ejezeta.cl/?p=20859 Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. .

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Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers.


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Human wear and tear on wooden floors https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/ https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/#respond Mon, 11 Nov 2024 18:16:50 +0000 https://www.ejezeta.cl/?p=20850 Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.

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Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.


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Back To Basics: Introduction To 3ds Max | Part 1 https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/ https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/#respond Tue, 05 Nov 2024 13:10:23 +0000 https://www.ejezeta.cl/?p=20847 3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You

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3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max.

You can check out the first part below.

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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/ https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/#respond Tue, 22 Oct 2024 14:07:23 +0000 https://www.ejezeta.cl/?p=20842 Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. You can check

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Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow.

You can check them out below.


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How to retopo anything in 3ds Max https://www.ejezeta.cl/2024/09/29/how-to-retopo-anything-in-3ds-max/ https://www.ejezeta.cl/2024/09/29/how-to-retopo-anything-in-3ds-max/#respond Sun, 29 Sep 2024 15:21:25 +0000 https://www.ejezeta.cl/?p=20834 Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools.

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Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools.


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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/09/09/known-unknown-depths-of-3ds-max-7/ https://www.ejezeta.cl/2024/09/09/known-unknown-depths-of-3ds-max-7/#respond Mon, 09 Sep 2024 14:52:42 +0000 https://www.ejezeta.cl/?p=20828 In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow.

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In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow.


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