3ds Max – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Mon, 18 Nov 2024 14:13:46 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png 3ds Max – Ejezeta https://www.ejezeta.cl 32 32 Back To Basics: Introduction To 3ds Max | Part 2 https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/ https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/#respond Mon, 18 Nov 2024 14:13:46 +0000 https://www.ejezeta.cl/?p=20859 Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. .

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Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers.


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Human wear and tear on wooden floors https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/ https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/#respond Mon, 11 Nov 2024 18:16:50 +0000 https://www.ejezeta.cl/?p=20850 Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.

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Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.


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Back To Basics: Introduction To 3ds Max | Part 1 https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/ https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/#respond Tue, 05 Nov 2024 13:10:23 +0000 https://www.ejezeta.cl/?p=20847 3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You

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3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max.

You can check out the first part below.

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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/ https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/#respond Tue, 22 Oct 2024 14:07:23 +0000 https://www.ejezeta.cl/?p=20842 Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. You can check

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Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow.

You can check them out below.


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How to retopo anything in 3ds Max https://www.ejezeta.cl/2024/09/29/how-to-retopo-anything-in-3ds-max/ https://www.ejezeta.cl/2024/09/29/how-to-retopo-anything-in-3ds-max/#respond Sun, 29 Sep 2024 15:21:25 +0000 https://www.ejezeta.cl/?p=20834 Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools.

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Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools.


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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/09/09/known-unknown-depths-of-3ds-max-7/ https://www.ejezeta.cl/2024/09/09/known-unknown-depths-of-3ds-max-7/#respond Mon, 09 Sep 2024 14:52:42 +0000 https://www.ejezeta.cl/?p=20828 In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow.

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In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow.


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Procedural damage with Data Channel https://www.ejezeta.cl/2024/09/04/procedural-damage-with-data-channel/ https://www.ejezeta.cl/2024/09/04/procedural-damage-with-data-channel/#respond Wed, 04 Sep 2024 15:04:30 +0000 https://www.ejezeta.cl/?p=20825 Here’s a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.

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Here’s a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.

By the end of the video you’ll also learn how one object can influence another to modify its form and/or texture over time.


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How to use sliders in 3ds Max https://www.ejezeta.cl/2024/08/20/how-to-use-sliders-in-3ds-max/ https://www.ejezeta.cl/2024/08/20/how-to-use-sliders-in-3ds-max/#respond Tue, 20 Aug 2024 21:03:51 +0000 https://www.ejezeta.cl/?p=20819 Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing. If you want to take a look

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How to use sliders in 3ds Max

Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing.



If you want to take a look at Johannes tutorial, mentioned in the video above, you can check it out here.

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More realism for your CG walls in 3ds Max https://www.ejezeta.cl/2024/08/05/more-realism-for-your-cg-walls-in-3ds-max/ https://www.ejezeta.cl/2024/08/05/more-realism-for-your-cg-walls-in-3ds-max/#respond Mon, 05 Aug 2024 15:42:35 +0000 https://www.ejezeta.cl/?p=20813 In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam.

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In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam.


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Modeling and rendering for a studio shot https://www.ejezeta.cl/2024/07/29/modeling-and-rendering-for-a-studio-shot/ https://www.ejezeta.cl/2024/07/29/modeling-and-rendering-for-a-studio-shot/#respond Mon, 29 Jul 2024 15:46:17 +0000 https://www.ejezeta.cl/?p=20809 Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes.

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Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes.


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