In this tutorial by Render.courses you'll learn how to create realistic fingerprints material using Corona Renderer in 3ds Max. (more…) [...]
Read moreFast interior details that make or break any render
In this new tutorial RenderRam shares 5 super fast and useful interior tips and tricks that will give that extra kick to your interior renders! (more…) [...]
Read moreWhat’s new in 3ds Max 2024?
Agnieszka Klich explores some of the features in 3ds Max 2024, like a new Boolean modifier, upgrades to the Array modifier and improvements to Editable Poly and Edit Poly modifier. (more…) [...]
Read moreTaking your 3D textures to the next level with CoronaPattern
Check out our free webinar by VizAcademy UK to discover the power of the CoronaPattern in 3ds Max! (more…) [...]
Read moreUsing Forest Pack 8’s Path Distribution effects
A quick tutorial by iToo Software on how to use Forest Pack 8's new effects, which can be used to add new features to path distribution mode. (more…) [...]
Read moreCreating realistic dust material in Corona Renderer
From Render.courses comes a great method for creating realistic dust material in Corona Renderer by taking advantage of a couple of parameters in the Falloff map. (more…) [...]
Read moreCreating procedural train tracks in 3ds Max
3D artist Paul Neale explains how to copy, instance and reference different elements to create procedural train tracks using 3ds Max. (more…) [...]
Read moreHow to set up lights in closed spaces
A new tutorial by Render.courses on how to set up lights in closed spaces, like bathrooms, using 3ds Max and Corona Renderer. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
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