A very interesting tutorial by Arrimus 3D on the subject of converting CAD/Nurbs geometry, from programs such as Fusion 360 or Shapr3D, to quads, mostly used in 3ds Max, Blender and SketchUp. (more…) [...]
Read moreTips & tricks for scattering plants with Forest Pack
New week and new video tutorial from Agnieszka Klich, this time with a few tips and tricks for scattering plants in 3ds Max using Forest Pack. (more…) [...]
Read moreCreating realistic wild, mown and striped grass
The team at iToo Software has realeased this new tutorial in which they teach us how to create different kinds of grass with Forest Pack and 3ds Max. (more…) [...]
Read moreTire tracks on snowy road
In this tutorial, Agnieszka Klich explains how to simulate the effect of tire tracks on a snowy road material using 3ds Max, Corona Renderer and V-Ray. (more…) [...]
Read moreUsing VRay IES lights
From Evermotion comes this new tutorial where you will learn how to achieve more realistic interiors using VRay IES lights in 3ds Max. (more…) [...]
Read moreBuild End and Build Corner
A quick tips & tricks video from Arrimus 3D to learn how to automatically build ends and corners and adjust loops in 3ds Max and Blender. (more…) [...]
Read moreHow to create god rays with Corona Renderer
Agnieszka Klich from Arch Viz Artist explains all the steps for you to create god rays with 3ds Max and Corona Renderer using Fog & Volumetrics. (more…) [...]
Read moreHow to model angles on curved surfaces
Another great video by Arrimus 3D with a few tips and tricks on how to perfectly model angled geometry on curved surfaces in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | Align Pivot
Align Pivot is an incredibly useful script, developed by Basachi Chan, that will help you improve your modeling workflow in 3ds Max by allowing you to better orient your working pivot when using vertices, edges or faces. Check out the video [...]
Read moreEstablishing curvature for your models
Another common topology problem solved by Arrimus 3D for when you need to define curvature for edges or perforations in your models. (more…) [...]
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