Smooth Bridge 2.1 is a script for 3ds Max that comes as a modifier that allows you to smoothly bridge two open Edge Loops. (more…) [...]
Read moreRendering clouds with Corona Renderer 6
From State of Art Academy comes this very interesting tutorial on shading and rendering clouds using 3ds Max and Corona Renderer 6. (more…) [...]
Read moreAnimation basics in 3ds Max
Today we leave you with quick introduction to the basics of animation in 3ds Max by 3D artist and founder of Black Balance Studio Agnieszka Klich. (more…) [...]
Read moreScripts for 3ds Max | UnChamfer Pro
UnChamfer Pro is a script for 3ds Max , developed by PolyHertz, that allows you to automatically revert back chamfered geometry to its original state. (more…) [...]
Read moreInteriors with just one polygon
Idan Amrany from Arch Viz Champ shares this introductory video to ShadersBOX's interior libraries, a set of unique 2D textures that emulate the look of different 3D spaces. (more…) [...]
Read moreSetting up a scene in 3ds Max with Corona Renderer
Architectural Visualization Specialist Agnieszka Klich from Arch Viz Artist shows the main steps to set up a bathroom scene using 3ds Max and Corona Renderer. (more…) [...]
Read moreEvermotion ArchViz Training | V-Ray Exterior Lighting
Evermotion has just released the second part of his free training course on Archviz, with a new video about exterior lighting with 3ds Max and V-Ray. (more…) [...]
Read moreEvermotion ArchViz Training | V-Ray Interior Lighting
The guys at Evermotion have recently announced a new series of videos on Archviz, with the first tutorial, about interior lighting, being released today. (more…) [...]
Read moreThe Slate Material Editor in 3ds Max explained
Agnieszka Klich gives a thorough explanation on how the Slate Material Editor in 3ds Max works, considering the use of Corona Renderer for configuring a new material. (more…) [...]
Read moreRemoving the seams from your photogrammetry assets
A very useful tutorial from Arrimus 3D to learn how to make your photogrammetry assets blend seamlessly when intersecting with each other. [...]
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