Arrimus 3D has just released the second part of his series of tutorials aimed at solving classic topology problems in 3ds Max. (more…) [...]
Read moreSolving topology problems
From Arrimus 3D comes the first part of a new series of tutorial in which you will learn how to fix classic topology problems in 3ds Max, in this case, triangle convergence. (more…) [...]
Read moreAnimating cars in 3ds Max
Agnieszka Klich from Arch Viz Artist shares this new tutorial with a quick and easy method for animating cars in 3ds Max. (more…) [...]
Read more7 Bad habits 3D artists have and how to fix them
Agnieszka Klich from Arch Viz Artist explains 7 of the most common mistakes 3D artists make when working on their projects and shares a few tips on how to fix them. (more…) [...]
Read more12 Tips for a faster Archviz workflow
12 Helpful tips from israeli architect and 3D artist Idan Amrany on how to optimize your archviz workflow for faster and better results. (more…) [...]
Read moreHow to create realistic road material
Architect and 3D artist Idan Amrany from Arch Viz Champ breaks up his workflow for creating realistic road material with 3ds Max. (more…) [...]
Read moreWood cladding mapping in 3ds Max
Another great tutorial by Agnieszka Klich on mapping where you will learn the basis for creating UV's and correctly applying textures to wood cladding elements in 3ds Max. (more…) [...]
Read morePBR Materials in 3ds Max
Agnieszka Klich from Arch Viz Artist is back again with another great video, this time explaining the main differences between a standard material and a PBR material workflow in 3ds Max. (more…) [...]
Read moreHow to create light trails effect
Idan Amrany from Arch Viz Champ explains 2 different methods for creating light trails effects, one using with 3ds Max, and the other, with Photoshop. (more…) [...]
Read more6 Things to consider if you’re just getting into 3D
Agnieszka Klich talks about 6 things worth considering to save you from hours of pain, specially if you're a beginner or just starting to explore the amazing world of 3D. (more…) [...]
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