A new fully animated short film by Brazilian 3D artist Ander Alencar, created using 3ds Max and Corona Renderer. (more…) [...]
Read moreModeling a curved wall with moldings
A new video tutorial from Arrimus 3D where we will learn how to model a curved wall with all its molding details using 3ds Max. (more…) [...]
Read moreV-Ray 5 for 3ds Max beta available now
Chaos Group has made available the beta version for V-Ray 5 for 3ds Max, with features such as a redesigned Frame Buffer (VFB2), new Material Library & Browser and new Light Mix and Layer Compositor. (more…) [...]
Read moreWorking with the Conform Brush in 3ds Max
A quick explanation from Arrimus 3D on how to take advantage of the Conform Brush in 3ds Max to easily add complexity to your geometry without losing its original shape. (more…) [...]
Read moreControlling geometry on curved surfaces with 3ds Max
Denis Keman explains, in a little less than 15 minutes, how to control geometry creation on curved surfaces using loops in 3ds Max. (more…) [...]
Read moreNew Ivy Generator plugin for 3ds Max
A new Ivy Generator plugin for 3ds Max developed by Guillermo Leal has been just released, replacing the original Ivy Grow script by Guruware, which is been discontinued for a few years now. (more…) [...]
Read moreHow to fix bad topology in 3ds Max
Sometimes when you are working with complex shapes there is a big chance that your base geometry gets screwed up when applying modifiers such as Turbosmooth. (more…) [...]
Read moreModelling gutters in 3ds Max with RailClone
Today we leave you with this quick tip tutorial from iToo Software on how to create gutters in 3ds Max using RailClone. (more…) [...]
Read moreHow to imprint custom patterns onto surfaces in 3ds Max
Another incredibly helpful tutorial by Arrimus 3D on how to imprint custom patterns onto any kind of surface in 3ds Max using simple geometry, ProBoolean and QuadRemesher. (more…) [...]
Read moreRandom map rotation per tile in 3ds Max
From CGAnimator comes this great tutorial for randomizing map rotation using OSL maps, a cool 3ds Max alternative for Andrew Price's workflow for seamlessly tiling textures in Blender. You can check the full tutorial here. ...And if you have no idea what [...]
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