Adán Martin goes beyond the basics with this very insightful tutorial on how to simulate wet surfaces when a material is in contact with water, using VrayDistanceTex in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | Lazy UVW Editor
The Lazy UVW Editor is a way to procedurally create seamless textures without having to unwrap UVs. It accomplishes this by using multiple UVW channels to cover pinching, stretching, or seams of the basic UVW mapping options. (more…) [...]
Read moreFree 3D Models DCXXVII | Wooden Stool
Italian 3D artist Sal Talamo is giving away this Tuesday this model of a wooden stool, compatible with 3ds Max and F-Storm Render. All textures included. (more…) [...]
Read moreWhat architecture software to learn in 2020
A great way to start a new is by setting goals for yourself, and if your goal for 2020 is to learn new skills by exploring new architecture software, this video, by OU Graphics, is definitely for you! (more…) [...]
Read more3D Modeling with Quad Remesher and 3ds Max
Denis Keman starts the week by sharing this 30 min video for 3ds Max on how to speed up your modeling using Quad Remesher. (more…) [...]
Read moreVariable chamfer with an effector tutorial
The team at Poly Design shares this great tutorial on how to apply variable chamfer to geometry using an effector in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | PolyDamage
PolyDamage is a script for 3ds Max that quickly adds damage and imperfections to the edges and corners of your geometry without the need of a sculpting software like ZBrush. (more…) [...]
Read moreIntroduction to V-Ray Next for 3ds Max
The team at Chaos Group has released this tutorial series with a quick introduction to V-Ray Next for 3ds Max, with two dedicated videos to interior and exterior lighting. (more…) [...]
Read moreHow to add holes to a cylinder in 3ds Max
Arrimus 3D shares 3 very helpful techniques for adding holes to a cylinder, or any type of curved surface for that matter, using 3ds Max and a regularizer script. (more…) [...]
Read moreScripts for 3ds Max | Panelizer Modifier
Panelizer Modifier is a new MCG tool for 3ds Max developed by Ivan Maximov that allows you to create procedural paneling systems based on the topology of your models. (more…) [...]
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