Proxy Textures is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes. (more…) [...]
Read more30 Tips on how to make your images better
This weekend we leave you with a link to a really cool post from VWArtclub with a lot of tips on how to make your images better, considering things such as framing, materials, post-production, scaling, lighting and a lot more! [...]
Read moreScripts for 3ds Max | UVPackmaster
The team at Glukoz has recently announced that its UV packing engine UVPackmaster is now compatible with 3DS Max. (more…) [...]
Read moreHow to sharpen the shadows on your HDRI’s
Peter from XOIO shares this video tutorial where he shows us how to tweak our High Dynamic Range Images (HDRI) in Photoshop to sharpen their shadows. (more…) [...]
Read more3 Techniques to animate trees in 3ds Max
Eloi Andaluz Fullà from Effective TDs Studio explains 3 methods to animate trees in 3ds Max using modifiers, controllers and even Tyflow. (more…) [...]
Read moreHow to quickly model a wheel in 3ds Max
Peter, from the german archviz studio XOIO, explains in this 10-minute video how to quickly model a wheel in 3ds Max with the help of 2 different plugins. (more…) [...]
Read moreShape-dependent VS shape-independent topology
This weekend the guys at Arrimus 3D share this 9-minute video on the main advantages and disadvantages of using shape-dependent vs shape-independent topology, and when to use each. (more…) [...]
Read moreScripts for 3ds Max | Align Multiple Objects
Align Multiple Objects is a free script for 3ds Max developed by Spline Dynamics that will allow you to align geometry in a straight line following the X, Y or Z axis. Check out this link to access the files. [...]
Read moreHow to create wet surfaces with VrayDistanceTex
Adán Martin goes beyond the basics with this very insightful tutorial on how to simulate wet surfaces when a material is in contact with water, using VrayDistanceTex in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | Lazy UVW Editor
The Lazy UVW Editor is a way to procedurally create seamless textures without having to unwrap UVs. It accomplishes this by using multiple UVW channels to cover pinching, stretching, or seams of the basic UVW mapping options. (more…) [...]
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