A very interesting collection of video tutorials from Arrimus 3D on how to simplify your modeling in 3ds Max using Quad Remesher, saving you tons of time when creating production-ready geometry. (more…) [...]
Read moreInstant Proxy Meshes for Max Scene Optimization
Q-Proxies is a powerful generator and manager of renderer-independent proxy geometry for 3dsMax. This tool will improve the viewport performance of your scene and dramatically reduce its file size. (more…) [...]
Read more3D Photogrammetry Tutorial: The Perfect Pipeline
Sérgio Merêces uses Reality Capture, ZBrush and 3ds Max to show his workflow for creating a photogrammetry based 3D model of an olive tree trunk. (more…) [...]
Read moreScripts for 3ds Max | Align Objects to Direction
Align Objects to Direction is a script for 3ds Max that allows you to align the X, Y or Z axis of each of the selected objects to the direction (vector) defined by two points in the scene. (more…) [...]
Read moreSnow Falling from a Roof Tutorial
Sérgio Merêces, from Mereces Arch-Viz Studio, shares this step by step video with his process for simulating snow falling from a roof in 3ds Max using tyFlow. (more…) [...]
Read moreAdding snow to your scene with 3ds Max and tyFlow
Sérgio Merêces shares this very interesting tutorial on how to easily add snow to any scene with the help of 3ds Max and tyFlow. (more…) [...]
Read moreHow to create basic materials in 3ds Max
Pedro and Lukasz from Arqui9 explain their workflow for creating basic materials in 3ds Max, using the color correction and output nodes. (more…) [...]
Read moreModeling an olive tree
Portuguese 3D artist Sérgio Merêces is back with a new tutorial, this time on how to model an olive tree from a scanned trunk with the help of Speedtree and 3ds Max. (more…) [...]
Read more3ds Max Tips & Tricks
Spanish 3D artist and VFX specialist Eloi Andaluz Fullà shares some very useful 3ds Max tips and tricks for working with stack modifiers. (more…) [...]
Read moreParametric windows creation in 3ds Max
In this 8-minute tutorial, Peter from Xoio shares a really cool trick to easily model parametric windows in 3ds Max using Vol. Select, DeleteMesh, Shell and Material modifiers. (more…) [...]
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