Peter from team Xoio makes available the second part of his tutorial on roads and terrains, now explaining how to map and create textures for them. (more…) [...]
Read moreScripts for 3ds Max | DmitryG Tools
DmitryG Tools is a 10-in-1 script for 3ds Max, designed by Dmitry Gubkin, with a variety of great options to simplify and speed up your 3D modeling workflow. (more…) [...]
Read moreHow to cut roads into terrains in 3ds Max
Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
Read moreFree 3D Models DCXIII | Acer campestre
Maxtree has released a new pack of trees with this 3D model of an Acer campestre to download for free. (more…) [...]
Read moreScripts for 3ds Max | Loop Regularizer
Loop Regularizer is a 3ds Max script that rearranges loops in regular n-gons and works with edge loops on planar and curved surfaces. (more…) [...]
Read moreHard Surface Modeling: Panels, Details and Seams in 3ds Max
From XOIO comes another great 3ds Max tutorial, this time about hard surface modeling. (more…) [...]
Read moreUsing Vol. Select for parametric selections in 3ds Max
The team at XOIO has released a tutorial on how to work with parametric selections in 3ds Max with the help of the Vol. Select modifier. (more…) [...]
Read moreCómo crear terrenos procedurales en 3ds Max
Desde el canal de Youtube de XOIO llega este tutorial con un muy buen método para generar terrenos procedurales en 3ds Max usando diferentes mapas de ruido y desplazamientos. (more…) [...]
Read moreScripts para 3ds Max | Framer Modifier
Framer Modifier para 3ds Max crea objetos tipo marco a partir de la tipología de tus modelos, muy útil para generar fachadas, grillas, mobiliario y variación en patrones. (more…) [...]
Read moreScripts para 3ds Max | Randomize Elements
Randomize Elements es un script para 3ds Max creado por Vojtech Cada que permite dar aleatoriedad a la posición, ángulo y escala de objetos de manera paramétrica por medio de un modificador. (more…) [...]
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