In this new tutorial by Agnieszka Klich you will be shown how to set up an HDRI to light up an interior scene using 3ds Max and Corona Renderer. (more…) [...]
Read moreRealistic fluffy carpets made easy
In this video tutorial by 3D artist Jonas Noell you will learn how to create fluffy and realistic looking carpets using V-Ray and 3ds Max. (more…) [...]
Read moreRealistic water simulation in archviz
Mike Wojcieszczyk from VizAcademy UK explores the world of fluid dynamics with 3ds Max and Phoenix FD to create realistic water simulation effects for your 3D scenes. (more…) [...]
Read moreMapping in 3ds Max – UVW Unwrap
In this video, Mike Wojcieszczyk, the founder of VizAcademy UK, shares invaluable insights on mastering UVW Mapping and Unwrapping techniques in 3ds Max. (more…) [...]
Read moreLearn how to make brick walls in 3ds Max
Today we leave you with a new tutorial from VizAcademy UK, where you'll learn different methods on how to make brick walls in 3ds Max. (more…) [...]
Read moreModeling a backpack from start to finish
Alex Zhigin presents this step-by-step modeling tutorial in which he shows his modeling process for creating a backpack using Marvelous Designer, 3ds Max, RizomUV and Substance Painter. (more…) [...]
Read moreHow to create any type of rug in 3ds Max
The guys from 3D Corner teach us how to model any kind of rug in 3ds Max using the VRayFur Modifier and a couple of maps created in Photoshop. (more…) [...]
Read more5 Scripts for 3ds Max that will save you tons of time
Croatian 3D artist Vjekoslav Kiraly, from RenderRam, presents 5 scripts that he uses daily to optimize and accelerate his workflow in 3ds Max. (more…) [...]
Read moreAdvanced Wood material in 3ds Max
Adán Martin, from 3DCollective, explains how make the most out of the Advanced Wood system in 3ds Max to create different types of realistic procedural wood. (more…) [...]
Read moreScripts for 3ds Max | Sculpt Tool
Mihail Lupu has released Sculpt Tool for 3ds Max (2023 and up), a great sculpting script for small edits/tasks that require working with organic meshes. (more…) [...]
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