Vjeko unveils a remarkable feature within 3ds Max's UVW Map modifier, known as Acquire—an undiscovered gem that, I'm certain, only a handful have explored or even knew existed. (more…) [...]
Read moreMapping in 3ds Max – UVW Unwrap
In this video, Mike Wojcieszczyk, the founder of VizAcademy UK, shares invaluable insights on mastering UVW Mapping and Unwrapping techniques in 3ds Max. (more…) [...]
Read moreWood cladding mapping in 3ds Max
Another great tutorial by Agnieszka Klich on mapping where you will learn the basis for creating UV's and correctly applying textures to wood cladding elements in 3ds Max. (more…) [...]
Read moreHow to map objects using Spline Mapping
Agnieszka Klich shares a couple of great tips to map objects such as roads or cables using the spline mapping option in the Unwrap UVW modifier in 3ds Max. (more…) [...]
Read moreUnwrapping advanced objects in 3ds Max
In this new tutorial by Agnieszka Klich you'll learn how to use 3ds Max's Unwrap UVW modifier to correctly generate mapping coordinates for an armchair. (more…) [...]
Read moreThe Unwrap UVW Modifier in 3ds Max explained
Learn all the basics, tips and tricks for the UVW Modifier in 3ds Max with this 15-min video tutorial by archivz artist Agnieszka Klich. (more…) [...]
Read more3ds Max’s UVW Modifier explained
A new tutorial with a very graphic explanation from Arch Viz Artist's Agnieszka Klich exploring every option in the UVW Modifier in 3ds Max. (more…) [...]
Read moreRandom map rotation per tile in 3ds Max
From CGAnimator comes this great tutorial for randomizing map rotation using OSL maps, a cool 3ds Max alternative for Andrew Price's workflow for seamlessly tiling textures in Blender. You can check the full tutorial here. ...And if you have no idea what [...]
Read moreHow to tile a texture without repetition
Andrew Price from Poliigon and Blender Guru shares this tutorial on how to tile a 1 x 1 meter seamless texture without any repetition. (more…) [...]
Read moreHow to map and create textures for roads and terrains in 3ds Max
Peter from team Xoio makes available the second part of his tutorial on roads and terrains, now explaining how to map and create textures for them. (more…) [...]
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