Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 1
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You can check out the first part below. [...]
Read moreKnown unknown depths of 3ds Max
Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. (more…) [...]
Read moreHow to retopo anything in 3ds Max
Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools. (more…) [...]
Read moreKnown unknown depths of 3ds Max
In this new video by Vjeko from RenderRam you will learn about a few tips and tricks that will help you improve your 3ds Max workflow. (more…) [...]
Read moreProcedural damage with Data Channel
Here's a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage. (more…) [...]
Read moreMore realism for your CG walls in 3ds Max
In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Vjeko highlights five often-overlooked features of 3ds Max: Paint Soft Selection, Lock UI Layout, Preview Selection in Editable Poly, Local Align Reference Coordinate System, and Float Viewport. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To Render, Show Dependencies, Show Ghosting and Prepend Scene Name. (more…) [...]
Read moreModeling complex geometry on curved surfaces
Vjeko has come back with another cool tutorial! This time, he shows us how to make fancy shapes on curved surfaces, using a sneaker as an example. Check it out! (more…) [...]
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