TerreSculptor is a free tool developed by Demenzun Media that will allow you to very quickly create very complex terrains with just a couple of clicks. (more…) [...]
Read moreVariable chamfer with an effector tutorial
The team at Poly Design shares this great tutorial on how to apply variable chamfer to geometry using an effector in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | PolyDamage
PolyDamage is a script for 3ds Max that quickly adds damage and imperfections to the edges and corners of your geometry without the need of a sculpting software like ZBrush. (more…) [...]
Read moreThe Game Has Changed: The New Polygon Paradigm
A very interesting collection of video tutorials from Arrimus 3D on how to simplify your modeling in 3ds Max using Quad Remesher, saving you tons of time when creating production-ready geometry. (more…) [...]
Read moreSnow Falling from a Roof Tutorial
Sérgio Merêces, from Mereces Arch-Viz Studio, shares this step by step video with his process for simulating snow falling from a roof in 3ds Max using tyFlow. (more…) [...]
Read moreModeling an olive tree
Portuguese 3D artist Sérgio Merêces is back with a new tutorial, this time on how to model an olive tree from a scanned trunk with the help of Speedtree and 3ds Max. (more…) [...]
Read more3ds Max Tips & Tricks
Spanish 3D artist and VFX specialist Eloi Andaluz Fullà shares some very useful 3ds Max tips and tricks for working with stack modifiers. (more…) [...]
Read moreParametric windows creation in 3ds Max
In this 8-minute tutorial, Peter from Xoio shares a really cool trick to easily model parametric windows in 3ds Max using Vol. Select, DeleteMesh, Shell and Material modifiers. (more…) [...]
Read moreScripts for 3ds Max | DmitryG Tools
DmitryG Tools is a 10-in-1 script for 3ds Max, designed by Dmitry Gubkin, with a variety of great options to simplify and speed up your 3D modeling workflow. (more…) [...]
Read moreHard Surface Modeling: Panels, Details and Seams in 3ds Max
From XOIO comes another great 3ds Max tutorial, this time about hard surface modeling. (more…) [...]
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