3D Artist Alex Zhigin shares this timelapse video where he shows how to model a woven basket in 3ds Max using its native tools and a couple of scripts. You can download Populate: panels script, TopoProject and UV to Mesh [...]
Read moreMorph and Loop your cloth simulations in 3ds Max
Mike Wojcieszczyk, from VizAcademy UK, teaches us how to use the Morph and Point Cache modifiers in 3ds Max to simulate different types of cloths. (more…) [...]
Read moreTurbo-fast modeling with the new Boolean Modifier
In this video, Agnieszka Klich from Arch Viz Artist explains some of the features of the new Boolean modifier introduced in the latest version of 3ds Max. (more…) [...]
Read moreCreating different objects with cloth simulation in 3ds Max
In this video by VizAcademy UK, you'll learn how to create realistic cloth simulations using 3ds Max's powerful cloth simulation tools. (more…) [...]
Read moreCreating procedural train tracks in 3ds Max
3D artist Paul Neale explains how to copy, instance and reference different elements to create procedural train tracks using 3ds Max. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreHow to model realistic curtains in 3ds Max
In this new tutorial by Render.courses you will be learning how to model realistic curtains using the Cloth Modifier tools in 3ds Max. (more…) [...]
Read moreHow to wrap lights around a tree in 3ds Max
A really cool tutorial by Render.courses with a step-by-step explanation on how to wrap lights around a tree in 3ds Max using the Freehand tool. (more…) [...]
Read moreModeling procedural books in 3ds Max
A great tutorial by Paul Neale on how to model procedural books in 3ds Max 2023.2.2 using the new Array Modifier. (more…) [...]
Read more3 Ways to create floors in 3ds Max
In this new tutorial, Agnieszka Klich shares 3 different methods for creating floors in 3ds Max: using a texture, using FloorGenerator and using RailClone. (more…) [...]
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