In this video by VizAcademy UK, you'll learn how to create realistic cloth simulations using 3ds Max's powerful cloth simulation tools. (more…) [...]
Read moreCreating procedural train tracks in 3ds Max
3D artist Paul Neale explains how to copy, instance and reference different elements to create procedural train tracks using 3ds Max. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreHow to model realistic curtains in 3ds Max
In this new tutorial by Render.courses you will be learning how to model realistic curtains using the Cloth Modifier tools in 3ds Max. (more…) [...]
Read moreHow to wrap lights around a tree in 3ds Max
A really cool tutorial by Render.courses with a step-by-step explanation on how to wrap lights around a tree in 3ds Max using the Freehand tool. (more…) [...]
Read moreModeling procedural books in 3ds Max
A great tutorial by Paul Neale on how to model procedural books in 3ds Max 2023.2.2 using the new Array Modifier. (more…) [...]
Read more3 Ways to create floors in 3ds Max
In this new tutorial, Agnieszka Klich shares 3 different methods for creating floors in 3ds Max: using a texture, using FloorGenerator and using RailClone. (more…) [...]
Read moreAn obvious but hidden cloning method in 3ds Max
Jacob from RenderRam shares another great tip for 3ds Max users, this time about a very common but often ignored method for copying objects: Reference cloning. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Jacob from RenderRam is back with another great video with a few tips and tricks to improve your modeling workflow in 3ds Max! (more…) [...]
Read moreModeling a parametric chain in 3ds Max
Paul Neale explains how to model a parametric chain in 3ds Max using splines and the Array Modifier included in version 2023.2. (more…) [...]
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