A great tutorial by Paul Neale on how to model procedural books in 3ds Max 2023.2.2 using the new Array Modifier. (more…) [...]
Read more3 Ways to create floors in 3ds Max
In this new tutorial, Agnieszka Klich shares 3 different methods for creating floors in 3ds Max: using a texture, using FloorGenerator and using RailClone. (more…) [...]
Read moreAn obvious but hidden cloning method in 3ds Max
Jacob from RenderRam shares another great tip for 3ds Max users, this time about a very common but often ignored method for copying objects: Reference cloning. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Jacob from RenderRam is back with another great video with a few tips and tricks to improve your modeling workflow in 3ds Max! (more…) [...]
Read moreModeling a parametric chain in 3ds Max
Paul Neale explains how to model a parametric chain in 3ds Max using splines and the Array Modifier included in version 2023.2. (more…) [...]
Read more3ds Max procedural topology generator
In this video tutorial by Arrimus 3D you will learn how to generate procedural topology in 3ds Max using different types of patterns. (more…) [...]
Read moreModeling terrains with World Creator
Spanish artist Adán Martín is back with another tutorial on terrain modeling, this time explaining how to use World Creator to create realistic 3D environments. (more…) [...]
Read moreBaking displacement maps in 3ds Max
A quick video tutorial by Arrimus 3D explaining how to bake displacement maps from modeled geometry in 3ds Max. (more…) [...]
Read moreModeling terrains with Quadspinner Gaea
Spanish 3D artist Adán Martín shares a new tutorial in which he explores the basics of Quadspinner Gaea to model complex terrains using nodes. (more…) [...]
Read more10 Modeling tips and tricks for 3ds Max
From Arrimus 3D comes this incredibly useful video with 10 amazing 3ds Max modeling tips and tricks for you to learn. (more…) [...]
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