A quick video tutorial by Arrimus 3D explaining how to bake displacement maps from modeled geometry in 3ds Max. (more…) [...]
Read moreModeling terrains with Quadspinner Gaea
Spanish 3D artist Adán Martín shares a new tutorial in which he explores the basics of Quadspinner Gaea to model complex terrains using nodes. (more…) [...]
Read more10 Modeling tips and tricks for 3ds Max
From Arrimus 3D comes this incredibly useful video with 10 amazing 3ds Max modeling tips and tricks for you to learn. (more…) [...]
Read moreModeling in 3ds Max 2023
Agnieszka Klich from Arch Viz Artist explains the new modeling capabilities that bring the working pivots in the latest release of 3ds Max. (more…) [...]
Read moreHow to photoscan glass
Peter, from the german archviz studio Xoio, teaches us how to photoscan glass and other transparent objects using Metashape and Blender. (more…) [...]
Read moreSimulating complex fabrics in 3ds Max
Spanish 3D artist Adán Martín shares this amazing tutorial on how to simulate complex fabrics, like rugs, quilts and cushions, using the Morpher and Skin Wrap modifiers in 3ds Max. (more…) [...]
Read moreCAD to Quads
A very interesting tutorial by Arrimus 3D on the subject of converting CAD/Nurbs geometry, from programs such as Fusion 360 or Shapr3D, to quads, mostly used in 3ds Max, Blender and SketchUp. (more…) [...]
Read moreBuild End and Build Corner
A quick tips & tricks video from Arrimus 3D to learn how to automatically build ends and corners and adjust loops in 3ds Max and Blender. (more…) [...]
Read moreHow to model angles on curved surfaces
Another great video by Arrimus 3D with a few tips and tricks on how to perfectly model angled geometry on curved surfaces in 3ds Max. (more…) [...]
Read moreScripts for 3ds Max | Align Pivot
Align Pivot is an incredibly useful script, developed by Basachi Chan, that will help you improve your modeling workflow in 3ds Max by allowing you to better orient your working pivot when using vertices, edges or faces. Check out the video [...]
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