Here's another tutorial by Arrimus 3D, this time on how to solve a very common topology problem: adding detail when polygon density is too low. (more…) [...]
Read moreModeling assets with PolyCloth for 3ds Max
Another practical experiment by Arrimus 3D on the use of the PolyCloth script to simplify the process of modeling boots in 3ds Max. (more…) [...]
Read moreSolving topology problems #3
The guys at Arrimus 3D explain one of the biggest mistakes many people make when modeling complex topology in 3ds Max, and how to avoid it. (more…) [...]
Read moreSolving topology problems #2
Arrimus 3D has just released the second part of his series of tutorials aimed at solving classic topology problems in 3ds Max. (more…) [...]
Read moreSolving topology problems
From Arrimus 3D comes the first part of a new series of tutorial in which you will learn how to fix classic topology problems in 3ds Max, in this case, triangle convergence. (more…) [...]
Read moreHow to model a realistic wool rug
The team at Pikcells shares today a great video explaining their whole process for modeling, texturing and rendering a realistic wool rug with 3ds Max and Corona Renderer. (more…) [...]
Read morePolygon tables for better 3D modeling
Portuguese 3D artist Pedro Amaro Santos shares this amazingly useful polygon tables with different mesh subdivision and linear stepping methods to improve your modeling skills. (more…) [...]
Read moreScripts for 3ds Max | PolyCloth
PolyCloth is a physics based cloth brushes plugin for 3ds Max, developed by PolyDesign, that will allow you to easily add wrinkles and folds to your meshes. (more…) [...]
Read moreModeling a round steel fire pit in 3ds Max
In this new video tutorial by Denis Keman we'll learn how to create a very detailed model of a Wido round steel fire pit with copper effect bowl in 3ds Max. (more…) [...]
Read moreCreate perfect meshes with Conform
Another great tutorial by Arrimus 3D on how to create perfectly smooth meshes in 3ds Max with the help of the Conform tool. (more…) [...]
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