In this tutorial from the guys at Allegorithmic you'll learn how to use the new Image to Material AI tool in Substance Alchemist to create materials from a single image. (more…) [...]
Read moreFree Textures LIII | Brick Wall
Mexican 3D artist Horacio Castillo is giving away for free this cool material for a Brick Wall, which includes maps for the Diffuse, Normal and Height channels. (more…) [...]
Read moreFree skies for compositing
German 3D artist Nicolai Becker shares this awesome pack with 20 high resolution photos of skies to download and use in your archviz projects. (more…) [...]
Read moreFree Textures LII | Wood
In Arova you'll find dozens of high resolution textures of different kinds of wood to download and use freely in your archviz projects. (more…) [...]
Read moreCreating smart materials with Quixel Mixer
Join Wiktor Öhman from Quixel to get an in depth look into smart materials creation in Mixer, and how to texture and render assets from the ground up with just a few smart materials. (more…) [...]
Read moreTexturing assets in Substance Painter
In this new video from the Allegorithmic team, you'll learn how to create materials for two different assets using Substance Painter: one with UV coordinates, and one without. (more…) [...]
Read moreFree Textures LI | Raindrops
Russian 3D artist Simon Chukov is giving away this amazing set of seamless textures to simulate animated raindrops with your favorite rendering engine. (more…) [...]
Read moreHow to create custom decals with Substance Designer
We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders. (more…) [...]
Read moreRandom map rotation per tile in 3ds Max
From CGAnimator comes this great tutorial for randomizing map rotation using OSL maps, a cool 3ds Max alternative for Andrew Price's workflow for seamlessly tiling textures in Blender. You can check the full tutorial here. ...And if you have no idea what [...]
Read moreHow to tile a texture without repetition
Andrew Price from Poliigon and Blender Guru shares this tutorial on how to tile a 1 x 1 meter seamless texture without any repetition. (more…) [...]
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