In this tutorial by Saeed Mandegar you will learn how to use V-Ray for 3ds Max and its VRayUVWRandomizer map to make your textures tile seamlessly. (more…) [...]
Read moreExterior lighting techniques for V-Ray
The guys at Chaos Group share this 12-min video tutorial with different exterior lighting techniques to try with V-Ray 5 for 3ds Max. (more…) [...]
Read moreCreating realistic ivy in 3ds Max
Today we leave you with another super useful tutorial by Agnieszka Klich from Arch Viz Artist in which she explains how to create realistic ivy in 3ds Max using GrowFX. (more…) [...]
Read moreHow to add road markings to asphalt in 3ds Max
3D Artist Agnieszka Klich from Arch Viz Artist shares her workflow for adding road markings to an asphalt material using Corona Renderer and V-Ray. (more…) [...]
Read moreTake your animations to the next level with this effect
Agnieszka Klich from Arch Viz Artist teaches how to simulate the effect of a camera changing focus in 3ds Max with V-Ray and Corona Renderer. (more…) [...]
Read moreCAD to Quads
A very interesting tutorial by Arrimus 3D on the subject of converting CAD/Nurbs geometry, from programs such as Fusion 360 or Shapr3D, to quads, mostly used in 3ds Max, Blender and SketchUp. (more…) [...]
Read moreTips & tricks for scattering plants with Forest Pack
New week and new video tutorial from Agnieszka Klich, this time with a few tips and tricks for scattering plants in 3ds Max using Forest Pack. (more…) [...]
Read moreUsing Fusion to clean up aerial shots
The guys at DBOX has just released this amazing video tutorial in which they teach us how to clean up aerial shots using Fusion. (more…) [...]
Read moreCreating realistic wild, mown and striped grass
The team at iToo Software has realeased this new tutorial in which they teach us how to create different kinds of grass with Forest Pack and 3ds Max. (more…) [...]
Read more3 Techniques to create cinemagraphs
Unmesh Dinda shares 3 different tricks to create amazing and seamless cinemagraphs with Adobe Premiere Pro using dissolve, masking, and reverse. (more…) [...]
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