A quick tips & tricks video from Arrimus 3D to learn how to automatically build ends and corners and adjust loops in 3ds Max and Blender. (more…) [...]
Read moreHow to create god rays with Corona Renderer
Agnieszka Klich from Arch Viz Artist explains all the steps for you to create god rays with 3ds Max and Corona Renderer using Fog & Volumetrics. (more…) [...]
Read moreEasy color correction in Photoshop
A very useful tutorial from PTC to learn how to remove color cast, color correct or match the colors of an image using Photoshop. (more…) [...]
Read moreHow to model angles on curved surfaces
Another great video by Arrimus 3D with a few tips and tricks on how to perfectly model angled geometry on curved surfaces in 3ds Max. (more…) [...]
Read moreHow to create light rays in Photoshop
Jesús Ramírez from PTC teaches us how to simulate the light rays effect using gradients fills, levels and hue/saturation in Photoshop. (more…) [...]
Read moreUsing paintings for color grading your images
Here's a great trick from Unmesh Dinda to bring the colors from a painting to your images using curves in Photoshop. (more…) [...]
Read moreExterior render lighting techniques
Agnieszka Klich talks about natural light, according to the different times of day and their lighting conditions, and the main types of artificial lights you can use to highlight details in your scenes. (more…) [...]
Read moreScripts for 3ds Max | Align Pivot
Align Pivot is an incredibly useful script, developed by Basachi Chan, that will help you improve your modeling workflow in 3ds Max by allowing you to better orient your working pivot when using vertices, edges or faces. Check out the video [...]
Read moreEstablishing curvature for your models
Another common topology problem solved by Arrimus 3D for when you need to define curvature for edges or perforations in your models. (more…) [...]
Read moreHow to add 3D people to your renders
Today we leave you with another great tutorial from Arch Viz Artist, where you will learn about best practices to insert 3D people in your scenes. (more…) [...]
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