Oliver from Upstairs shares his entire workflow for animating an exploded axonometric diagram with the help of SketchUp, Photoshop and After Effects. (more…) [...]
Read moreUsing math to match colors in Photoshop
Unmesh Dinda from PiXimperfect explains how you can use simple math to match colors between two different photos in Photoshop. (more…) [...]
Read moreHow to use PolyCloth for 3ds Max
Arrimus 3D shows how you can take advantage of the PolyCloth script for 3ds Max to quickly and easily model things like cushions, wrinkles and even fat. Check out the video below. You can get PolyCloth V2 here. [...]
Read moreHow to easily change water color in Photoshop
Vietnamese 3D artist Duong Van Sinh, from S Photoshop Architecture, teaches us how to easily change water color of a swimming pool in post-production using Photoshop. (more…) [...]
Read moreRendering shadows on transparent backgrounds
A very informative video by Denis Keman on how to render 3D models in a studio setting, without background but keeping all the shadows. (more…) [...]
Read moreInserting projects into aerial photos
From Upstairs comes this cool video tutorial with all the steps on how to insert your architectural projects into aerial photographs taken using a drone. (more…) [...]
Read moreTexture tiling with no repetition
Idan Amrany from Arch Viz Champ explains how to create materials with no apparent repetition using the options provided by the Corona UvwRandomizer map and 3ds Max. (more…) [...]
Read moreSolving topology problems #3
The guys at Arrimus 3D explain one of the biggest mistakes many people make when modeling complex topology in 3ds Max, and how to avoid it. (more…) [...]
Read moreHow to set up your camera in 3ds Max
In this new tutorial, Agnieszka Klich from Arch Viz Artist explains how to set up your camera and work around your composition in 3ds Max. (more…) [...]
Read moreSolving topology problems #2
Arrimus 3D has just released the second part of his series of tutorials aimed at solving classic topology problems in 3ds Max. (more…) [...]
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