Sinh from Sinh Tutorials shares this quick tutorial on which he explains how to create a sunset lighting effect for your renders in post-production using Photoshop. (more…) [...]
Read moreA beginner’s guide to Marvelous Designer
Denis Keman is back again with this amazing beginner's guide to Marvelous Designer, in which you will learn how to model different kinds of ottomans from scratch. (more…) [...]
Read moreHow to make translucent plastic with 3ds Max and V-Ray
A new tutorial by the team at Chaosgroup on how to make translucent plastic for a bottle with 3ds Max and V-Ray using the VRayFastSSS2 material options. (more…) [...]
Read more6 Things to consider if you’re just getting into 3D
Agnieszka Klich talks about 6 things worth considering to save you from hours of pain, specially if you're a beginner or just starting to explore the amazing world of 3D. (more…) [...]
Read moreFrom day to night in Photoshop
In this video by Sinh Tutorial you will learn everything there is to know to turn a daytime image into a nighttime one using only Photoshop. (more…) [...]
Read moreHow to map objects using Spline Mapping
Agnieszka Klich shares a couple of great tips to map objects such as roads or cables using the spline mapping option in the Unwrap UVW modifier in 3ds Max. (more…) [...]
Read more3 Photoshop tricks for better cutouts
Check out this new video by Jesús Ramírez from PTC with 3 super useful tips and tricks to achieve better cutouts with Photoshop. (more…) [...]
Read moreHow to model a realistic wool rug
The team at Pikcells shares today a great video explaining their whole process for modeling, texturing and rendering a realistic wool rug with 3ds Max and Corona Renderer. (more…) [...]
Read more5 Tips to best insert people cutouts in post
In this presentation by Pedro Fernandes from Arqui9 you'll learn about 5 important aspects to consider when inserting people cutouts in post-production. (more…) [...]
Read morePainting light with the Inverse Curve technique
Unmesh Dinda from PiXimperfect shares a very powerful technique for accurately blending subjects into your composites using curves. (more…) [...]
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