In this video by Sinh Tutorial you will learn everything there is to know to turn a daytime image into a nighttime one using only Photoshop. (more…) [...]
Read moreHow to map objects using Spline Mapping
Agnieszka Klich shares a couple of great tips to map objects such as roads or cables using the spline mapping option in the Unwrap UVW modifier in 3ds Max. (more…) [...]
Read more3 Photoshop tricks for better cutouts
Check out this new video by Jesús Ramírez from PTC with 3 super useful tips and tricks to achieve better cutouts with Photoshop. (more…) [...]
Read moreHow to model a realistic wool rug
The team at Pikcells shares today a great video explaining their whole process for modeling, texturing and rendering a realistic wool rug with 3ds Max and Corona Renderer. (more…) [...]
Read more5 Tips to best insert people cutouts in post
In this presentation by Pedro Fernandes from Arqui9 you'll learn about 5 important aspects to consider when inserting people cutouts in post-production. (more…) [...]
Read morePainting light with the Inverse Curve technique
Unmesh Dinda from PiXimperfect shares a very powerful technique for accurately blending subjects into your composites using curves. (more…) [...]
Read moreUnwrapping advanced objects in 3ds Max
In this new tutorial by Agnieszka Klich you'll learn how to use 3ds Max's Unwrap UVW modifier to correctly generate mapping coordinates for an armchair. (more…) [...]
Read moreRemove objects from complex perspectives
A very handy tutorial from Unmesh Dinda to learn how to remove objects from complex perspectives using the Vanishing Point Filter in Photoshop. (more…) [...]
Read moreHow to fix perspective distortion in Photoshop
Jesús Ramírez from PTC explains how use the latest version of Photoshop to easily fix the perspective distortion of your images with the Camera Raw Filter. (more…) [...]
Read moreSurface imperfections in materials
Agnieszka Klich, from Arch Viz Artist, explains how to create more realistic renders in 3ds Max by adding surface imperfections to your materials. [...]
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