Remington Markham from SouthernShotty shares this quick tip video with 3 easy methods to make tileable textures to use on your materials. (more…) [...]
Read moreRAW vs JPEG explained
Photographer Nemanja Sekulic explains the main differences between RAW and JPEG, along with the advantages and disadvantages of working with each one. (more…) [...]
Read moreArchitecture diagrams in Illustrator
Another very useful video comes from OU Graphics on how to create your own architecture diagrams with the help of SketchUp, Illustrator and Photoshop. (more…) [...]
Read moreEasy trick for faster selections in Photoshop
Jesús Ramírez from PTC teaches us a very efficient way for saving and applying selections using channels to speed up your workflow in Photoshop. (more…) [...]
Read moreHow to cut roads into terrains in 3ds Max
Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
Read moreTurning on car headlights using Photoshop
Vietnamese 3D artist Duong Van Sinh, from S Photoshop Architecture, shows us his process for turning on car headlights in post-production using Photoshop. (more…) [...]
Read moreTexture Maps Explained: PBR Workflow
Here's a very handy 10-minute tutorial from Zeracheil on the differences and characteristics of each of the maps that give life to PBR materials. (more…) [...]
Read moreUsing blending modes for better curves adjustments
A cool tip from PTC to enhance your images using curves and blending modes in Photoshop without affecting the saturation of your subject. (more…) [...]
Read moreThe Complete Guide to Photoshop Blending Modes
Jesús Ramírez from PTC explains everything you'll ever need to know to understand exactly how each one of the different Blending Modes in Photoshop work. (more…) [...]
Read moreHow to 3D scan objects easily and for free
Steve Lund from CG Geek explains his photogrammetry workflow to 3D scan objects with the help of free-to-use software Meshroom and Blender. (more…) [...]
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