Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
Read moreTurning on car headlights using Photoshop
Vietnamese 3D artist Duong Van Sinh, from S Photoshop Architecture, shows us his process for turning on car headlights in post-production using Photoshop. (more…) [...]
Read moreTexture Maps Explained: PBR Workflow
Here's a very handy 10-minute tutorial from Zeracheil on the differences and characteristics of each of the maps that give life to PBR materials. (more…) [...]
Read moreUsing blending modes for better curves adjustments
A cool tip from PTC to enhance your images using curves and blending modes in Photoshop without affecting the saturation of your subject. (more…) [...]
Read moreThe Complete Guide to Photoshop Blending Modes
Jesús Ramírez from PTC explains everything you'll ever need to know to understand exactly how each one of the different Blending Modes in Photoshop work. (more…) [...]
Read moreHow to 3D scan objects easily and for free
Steve Lund from CG Geek explains his photogrammetry workflow to 3D scan objects with the help of free-to-use software Meshroom and Blender. (more…) [...]
Read moreThe Importance of a Good UV Layout
Henning Sanden and Morten Jager from FlippedNormals share this video on the importance of carefully planning your UV layout before getting into texturing your models. (more…) [...]
Read moreHow to create concept diagrams in BIG’s style
Oliver from OU Graphics is back with another great step by step tutorial on architectural illustrations, showing how to mimic BIG's concept diagrams style. (more…) [...]
Read moreHard Surface Modeling: Panels, Details and Seams in 3ds Max
From XOIO comes another great 3ds Max tutorial, this time about hard surface modeling. (more…) [...]
Read moreCreating your first substance material
Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer. (more…) [...]
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