Henning Sanden and Morten Jager from FlippedNormals share this video on the importance of carefully planning your UV layout before getting into texturing your models. (more…) [...]
Read moreHow to create concept diagrams in BIG’s style
Oliver from OU Graphics is back with another great step by step tutorial on architectural illustrations, showing how to mimic BIG's concept diagrams style. (more…) [...]
Read moreHard Surface Modeling: Panels, Details and Seams in 3ds Max
From XOIO comes another great 3ds Max tutorial, this time about hard surface modeling. (more…) [...]
Read moreCreating your first substance material
Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer. (more…) [...]
Read moreBlender 2.8 Beginner Tutorial Series
Blender Guru and Poliigon founder Andrew Price has recently launched a great series of begginer-focused tutorials to learn Blender 2.8. (more…) [...]
Read moreUsing Vol. Select for parametric selections in 3ds Max
The team at XOIO has released a tutorial on how to work with parametric selections in 3ds Max with the help of the Vol. Select modifier. (more…) [...]
Read moreHow to cut out fur from busy backgrounds in Photoshop
Jesús Ramírez from PTC shares his workflow for cutting out fur from busy backgrounds in Photoshop with the help of legacy brushes and pressure painting. (more…) [...]
Read moreCómo igualar colores e iluminación de escalas humanas en Photoshop
Desde el canal de Youtube de Nathaniel Dodson llega este tutorial donde nos explican cómo igualar colores e iluminación de escalas humanas en Photoshop con 3 simple pasos. (more…) [...]
Read moreCáusticas en Corona Renderer para 3ds Max
En este video aprenderás todo lo que necesitas saber para comenzar a utilizar el nuevo "Fast Caustics Solver" de Corona Renderer 4 para simular cáusticas. (more…) [...]
Read moreCómo crear terrenos procedurales en 3ds Max
Desde el canal de Youtube de XOIO llega este tutorial con un muy buen método para generar terrenos procedurales en 3ds Max usando diferentes mapas de ruido y desplazamientos. (more…) [...]
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